Farmer/Citizen-Minting(New)
Updated Mint fees and probability distributions for opening boxes
Last updated
Updated Mint fees and probability distributions for opening boxes
Last updated
Farmer/Citizen-Minting Event (FME) is when users use 2 Farmers/Citizens they own as a blueprint to “breed”, producing a Character-box in the process. For reference, the 2 Farmers will be called Vintages (Parents). Both Vintages need to be in the user’s possession and have full durability to begin an FME.
Users can then select a Farmer, by heading to the Mint tab, choosing the Farmer to “breed” with, and pressing Mint to proceed. The user will instantly receive a Character-box that can be opened immediately.
Users can perform a maximum of 7 FMEs per Farmer. The higher FME count a Farmer has, the more MST/MMT it will cost. Farmer-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.
Character-Minting has a 48-hour cool down for both Vintages – Farmers can still be used for playing.
Minting cost = MST+MMT
The first two Character-Minting costs the same. Character-Minting has a chance to drop one extra Character-boxes. The higher the Mint count, the higher the chance to drop multiple Character-boxes.
The cost of Character-minting will be changed from time to time to balance the supply and demand of both MST and MMT.
Character-box Quality is determined by the Vintage Farmer's Quality:
Users will get a new Farmer once they open the Character-box, with the Farmer Quality determined by the Character-box Quality:
Note: Legendary Farmer drop is disabled at the moment.
Farmer Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.
This is a basic feature.
Farmer-Minting has a basic probability to drop one extra NFT Mystery Box.
The higher the Mint count, the higher the chance to drop multiple NFT Mystery Boxes.
If a player uses the[Mint0 + Mint1] pair to mint, the probability is determined by the Mint1 Farmer.
When some activities start, the basic probability may be increased 200% or 300%.
When the Farmers' quality is determined, the cost of Farmer mint will be fixed. The Cost does not increase with Mint count.
But when the mint count increases, the minting event may fail.
When the minting event fails, the Mint count & Mint Countdown time will not increase and the MST will burn.
You can burn MST to increase the probability of minting success.
Common Farmer minting probability details:
Mint Count | Probability to receive a twin; % |
---|---|
Common Farmer 1/ Mint Count | Common Farmer 2/ Mint Count | Success Probability |
---|---|---|
Vintage 1
Quality
Vintage 2
Quality
Common
Character-box %
Uncommon
Character-box %
Rare
Character-box %
Epic
Character-box %
Legendary
Character-box %
Common
Common
100
0
0
0
0
Common
Uncommon
50
50
0
0
0
Common
Rare
50
0
50
0
0
Common
Epic
50
0
0
50
0
Common
Legendary
50
0
0
0
50
Uncommon
Uncommon
0
98
2
0
0
Uncommon
Rare
0
50
50
0
0
Uncommon
Epic
0
50
0
50
0
Uncommon
Legendary
0
50
0
0
50
Rare
Rare
0
0
98
2
0
Rare
Epic
0
0
50
50
0
Rare
Legendary
0
0
50
0
50
Epic
Epic
0
0
0
98
2
Epic
Legendary
0
0
0
50
50
Legendary
Legendary
0
0
0
0
100
Character-box
Quality
Common
Farmer %
Uncommon
Farmer %
Rare
Farmer %
Epic
Farmer %
Legendary
Farmer %
Common
97
3
0
0
0
Uncommon
96
2
2
0
0
Rare
95
1
2
2
0
Epic
94
1
1
2
2
Legendary
93
1
1
1
4
0
1.5
1
3
2
4.5
3
6
4
7.5
5
9
6
10.5
1
1
100%
2
2
90%
3
3
80%
4
4
70%
5
5
60%
6
6
56%
7
7
50%