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Farmer/Citizen-Minting(New)
Updated Mint fees and probability distributions for opening boxes
Farmer/Citizen-Minting Event (FME) is when users use 2 Farmers/Citizens they own as a blueprint to “breed”, producing a Character-box in the process. For reference, the 2 Farmers will be called Vintages (Parents). Both Vintages need to be in the user’s possession and have full durability to begin an FME.
Users can then select a Farmer, by heading to the Mint tab, choosing the Farmer to “breed” with, and pressing Mint to proceed. The user will instantly receive a Character-box that can be opened immediately.
Users can perform a maximum of 7 FMEs per Farmer. The higher FME count a Farmer has, the more MST/MMT it will cost. Farmer-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.
Character-Minting has a 48-hour cool down for both Vintages – Farmers can still be used for playing.
Minting cost = MST+MMT
The first two Character-Minting costs the same. Character-Minting has a chance to drop one extra Character-boxes. The higher the Mint count, the higher the chance to drop multiple Character-boxes.
The cost of Character-minting will be changed from time to time to balance the supply and demand of both MST and MMT.
Character-box Quality is determined by the Vintage Farmer's Quality:
Vintage 1 Quality | Vintage 2 Quality | Common Character-box % | Uncommon Character-box % | Rare Character-box % | Epic Character-box % | Legendary Character-box % |
Common | Common | 100 | 0 | 0 | 0 | 0 |
Common | Uncommon | 50 | 50 | 0 | 0 | 0 |
Common | Rare | 50 | 0 | 50 | 0 | 0 |
Common | Epic | 50 | 0 | 0 | 50 | 0 |
Common | Legendary | 50 | 0 | 0 | 0 | 50 |
Uncommon | Uncommon | 0 | 98 | 2 | 0 | 0 |
Uncommon | Rare | 0 | 50 | 50 | 0 | 0 |
Uncommon | Epic | 0 | 50 | 0 | 50 | 0 |
Uncommon | Legendary | 0 | 50 | 0 | 0 | 50 |
Rare | Rare | 0 | 0 | 98 | 2 | 0 |
Rare | Epic | 0 | 0 | 50 | 50 | 0 |
Rare | Legendary | 0 | 0 | 50 | 0 | 50 |
Epic | Epic | 0 | 0 | 0 | 98 | 2 |
Epic | Legendary | 0 | 0 | 0 | 50 | 50 |
Legendary | Legendary | 0 | 0 | 0 | 0 | 100 |
Users will get a new Farmer once they open the Character-box, with the Farmer Quality determined by the Character-box Quality:
Character-box Quality | Common Farmer % | Uncommon Farmer % | Rare Farmer % | Epic Farmer % | Legendary Farmer % |
Common | 97 | 3 | 0 | 0 | 0 |
Uncommon | 96 | 2 | 2 | 0 | 0 |
Rare | 95 | 1 | 2 | 2 | 0 |
Epic | 94 | 1 | 1 | 2 | 2 |
Legendary | 93 | 1 | 1 | 1 | 4 |
Note: Legendary Farmer drop is disabled at the moment.
Farmer Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.
This is a basic feature.
Farmer-Minting has a basic probability to drop one extra NFT Mystery Box.
The higher the Mint count, the higher the chance to drop multiple NFT Mystery Boxes.
Mint Count | Probability to receive a twin; % |
---|---|
0 | 1.5 |
1 | 3 |
2 | 4.5 |
3 | 6 |
4 | 7.5 |
5 | 9 |
6 | 10.5 |
If a player uses the[Mint0 + Mint1] pair to mint, the probability is determined by the Mint1 Farmer.
When some activities start, the basic probability may be increased 200% or 300%.
When the Farmers' quality is determined, the cost of Farmer mint will be fixed. The Cost does not increase with Mint count.
But when the mint count increases, the minting event may fail.
When the minting event fails, the Mint count & Mint Countdown time will not increase and the MST will burn.
You can burn MST to increase the probability of minting success.
Common Farmer minting probability details:
Common Farmer 1/ Mint Count | Common Farmer 2/ Mint Count | Success Probability |
---|---|---|
1 | 1 | 100% |
2 | 2 | 90% |
3 | 3 | 80% |
4 | 4 | 70% |
5 | 5 | 60% |
6 | 6 | 56% |
7 | 7 | 50% |
Last modified 5mo ago