Farmer/Citizen-Minting(New)

Updated Mint fees and probability distributions for opening boxes

Farmer/Citizen-Minting

Farmer/Citizen-Minting Event (FME) is when users use 2 Farmers/Citizens they own as a blueprint to “breed”, producing a Character-box in the process. For reference, the 2 Farmers will be called Vintages (Parents). Both Vintages need to be in the user’s possession and have full durability to begin an FME.

Users can then select a Farmer, by heading to the Mint tab, choosing the Farmer to “breed” with, and pressing Mint to proceed. The user will instantly receive a Character-box that can be opened immediately.

Users can perform a maximum of 7 FMEs per Farmer. The higher FME count a Farmer has, the more MST/MMT it will cost. Farmer-Minting costs for each Vintage is calculated separately and added together for the final Minting cost.

Character-Minting has a 48-hour cool down for both Vintages – Farmers can still be used for playing.

Farmer-Minting Costs

Minting cost = MST+MMT

The first two Character-Minting costs the same. Character-Minting has a chance to drop one extra Character-boxes. The higher the Mint count, the higher the chance to drop multiple Character-boxes.

The cost of Character-minting will be changed from time to time to balance the supply and demand of both MST and MMT.

Character-box Quality is determined by the Vintage Farmer's Quality:

Vintage 1

Quality

Vintage 2

Quality

Common

Character-box %

Uncommon

Character-box %

Rare

Character-box %

Epic

Character-box %

Legendary

Character-box %

Common

Common

100

0

0

0

0

Common

Uncommon

50

50

0

0

0

Common

Rare

50

0

50

0

0

Common

Epic

50

0

0

50

0

Common

Legendary

50

0

0

0

50

Uncommon

Uncommon

0

98

2

0

0

Uncommon

Rare

0

50

50

0

0

Uncommon

Epic

0

50

0

50

0

Uncommon

Legendary

0

50

0

0

50

Rare

Rare

0

0

98

2

0

Rare

Epic

0

0

50

50

0

Rare

Legendary

0

0

50

0

50

Epic

Epic

0

0

0

98

2

Epic

Legendary

0

0

0

50

50

Legendary

Legendary

0

0

0

0

100

Users will get a new Farmer once they open the Character-box, with the Farmer Quality determined by the Character-box Quality:

Character-box

Quality

Common

Farmer %

Uncommon

Farmer %

Rare

Farmer %

Epic

Farmer %

Legendary

Farmer %

Common

97

3

0

0

0

Uncommon

96

2

2

0

0

Rare

95

1

2

2

0

Epic

94

1

1

2

2

Legendary

93

1

1

1

4

Note: Legendary Farmer drop is disabled at the moment.

Character-Minting Variation

Farmer Attributes are randomized according to their quality, regardless of their Vintage’s Attributes.

Double-Minting Event

This is a basic feature.

Farmer-Minting has a basic probability to drop one extra NFT Mystery Box.

The higher the Mint count, the higher the chance to drop multiple NFT Mystery Boxes.

Mint CountProbability to receive a twin; %

0

1.5

1

3

2

4.5

3

6

4

7.5

5

9

6

10.5

If a player uses the[Mint0 + Mint1] pair to mint, the probability is determined by the Mint1 Farmer.

When some activities start, the basic probability may be increased 200% or 300%.

Minting Mechanism(New)

When the Farmers' quality is determined, the cost of Farmer mint will be fixed. The Cost does not increase with Mint count.

But when the mint count increases, the minting event may fail.

When the minting event fails, the Mint count & Mint Countdown time will not increase and the MST will burn.

You can burn MST to increase the probability of minting success.

Common Farmer minting probability details:

Common Farmer 1/ Mint CountCommon Farmer 2/ Mint CountSuccess Probability

1

1

100%

2

2

90%

3

3

80%

4

4

70%

5

5

60%

6

6

56%

7

7

50%

Last updated