MEEET
  • Introduction to MEEET
    • Overview
    • Mission
    • Hypothesis and Approach
  • Overview of the MeeetLand Pro Game
  • The Basics
    • Getting Started
    • Game-Fi Elements
      • Game Elements
      • Farmer/Citizen(New)
      • Equipments and Sockets
      • Farmer/Citizen-Minting(New)
      • Badge
    • Game-Fi System
      • Enhancement System(New)
      • Earning Cap/Mechanics(New)
      • Old System
      • Fusion System
      • On-chain Sign-in
      • Invitation System
      • Strength System(New)
      • Strength Cost System
      • Anti-Cheating System
      • Mystery/Equipment Box System(New)
      • Tax and Fee System
      • Task System
      • Barn System
      • Acceleration System
      • Battle Pass
      • Probability of Getting MST in game(New)
    • Mini NFT Farmer on BSC
    • MAMANFT on Arbitrum
    • Social-Fi Element
      • Friends
      • Gifts
      • Family
    • Social-Fi System
      • Social Relationship System
      • Chat System
      • Vegetable-Stealing
      • Invitation Incentive System
      • Gifts and Mutual Help
      • Ranking List
      • Family Competition
      • Voice Clubhouse
    • Other Systems
    • Realm
    • Marketplace
    • Tokenomics
      • MST
      • MMT
      • MMT Distribution Plan
    • Governance
    • Decentralized Wallet
    • The Oasis Project
    • Privacy
    • Security
    • Change Log
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  • Earning Cap
  • Earning Mechanics
  1. The Basics
  2. Game-Fi System

Earning Cap/Mechanics(New)

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Last updated 1 year ago

Earning Cap

MEEET has both a Daily Strength Cap and Daily Token Cap. These limits restrict the amount of Strength and tokens that users can have per day.

Daily Strength Cap(New)

Users start the game with 2/2 Strength. Max Strength Caps at 30/30. Users can increase their Strength by getting more or higher quality Farmers (Refer to Strength System above)

Daily Token Cap

Users start the game with a 5/5 Daily MST Cap. The Daily Token Cap maxes out at 460 MST. Users can increase their Daily Token Cap by leveling up their Farmers.

There is NO earning cap for MMT.

MST Earning Cap may increase in the future.

Earning Mechanics

MST

  1. E: Player's MST Earning

  2. S: Player's Strength Cost

  3. K: Invited Friends

  4. ft(K): A time parameter based on inviting new users, with a default value of 0. When a player invites a new user who buys a farmer, this parameter equals 1 in the new 24 hours.

  5. S(K): The sum of the invited players' Strength value

  6. Profit: Farmer's Profit value

  7. ProfitC: Farmer's Profit's Coefficient(Equipment/Socket/NFT Badges)

  8. X: Average Tasks Quantity Adjustment Factor: Adjustment factor based on the speed of completing tasks

  9. Y: Hunger Adjustment Factor: Adjustment factors based on Hunger value

  10. System value: Value set by the game developer, subject to change.

  11. Parameter: A range of system values

In short, the factors which affect MST Earnings are:

  1. Total Strength

  2. Farmer ( Attributes, Quality & Level)

  3. Number of invited friends

  4. Strength of invited friends

  5. Equipment(Type, Level & inserted Socket Quality)

  6. NFT Badges

  7. Speed of completing tasks